Welcome to a magical world full of mystery and wonder. Dive in and explore the world of “Friendly Fire” and meet all its inhabitants in a quest to save the world from an unknown destiny. What dark secrets does this twisted world hold?

“Friendly Fire” is a 2d platform adventure game with handcrafted pixel art, an original soundtrack and lots of love put into the creation of the characters and dialogues.

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Performance Warning: The game does not behave properly with frame rates beneath 30. The collision detection will probably make it impossible to enjoy the game. If the browser version does not run well, please try the standalone version. If this also does not help, I'm sorry :(

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Please mind: The run ability is not available a the start of the game but unlocked further down the line. So don't worry if the run button does nothing at the start!

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There are five endings in total. Can you find them all?

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You can either play with Keyboard (WASD / Cursor keys) or with an XBOX or Playstation Controller. 

F: Throw
Shift: Run (as soon as it's unlocked)
Up: Enter doors
E: Interact
Esc: Pause menu

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This game was  originally developed as a team effort for the game jam Ludum Dare #46 within three days.

Afterwards, the game was revisited, polished and published as a free game.

For more Information or if you want to download and/or listen to the soundtrack, please visit https://www.friendlyfiregame.com/

Download

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friendlyfiregame-v2.4.0-windows-x64.zip.zip 103 MB
friendlyfiregame-v2.4.0-linux-x64.zip.zip 101 MB

Development log

Comments

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Poyoh

Found a typo in the description: Please mind: The run ability is not available a the start of the game but unlocked further down the line.

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If you pick up an item while moving through a door, you carry it with you.

yes, I knwo :D That skill might come in handy down the line in some of the side quests ;)

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Congrats, very nice game! :)

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Lol, great game! Love all the endings

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This game is very good. Now just imagine waking up and seeing this yourself? I'm sure this is a reality for some people out there. It's already a fact that everyone is seen as numbers and no one cares about each other. Some did but everyone else never cared. They are selfish and use you as a toy in their experiments. 

We are all experiments ourselves. All those drugs that are given out, the stuff we are taught, the food we eat. It all affects us and how we think and what our morals and standards should be.

I would hate for this to be true. For my life to be just a simulation. Something that is controlled. All my life, I've always felt like someone was watching my every move. Or even influencing my decisions and thoughts.

Great game. I had fun playing it. It has given me plenty to think about.

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Great Game ! 

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whoa-


that was really cool

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Great game! The last ending was surprising though.. Hope could interact more with some other sprites (feeding bird or something), maybe could lead to another ending.. Anyway, i'm having fun playing these game, so thanks!

(3 edits) (+1)

Came back to this and decided to mess with the endings a bit because I remembered someone mention talking about exploring during an ending sequence. I did the quest for ending B, threw the wood on the big fire, and talked to it to make the dog show up, and then discovered that most NPCs were still around! I could even go talk to the tree to get more wood, then throw it on the same fire again and replay that sequence in slightly buggy fashion. (Having the power of friendship locked me off from A though.) I tried throwing wood on the small fire and then talking to it, to see if I could confuse the game by doing two endings at once, but that locked me into ending E and most of the NPCs disappeared (including the other fire and the dog) so I couldn't try activating B anymore. For some reason, the shadow guy disappeared when nobody else did, and the throw powerup (edit: also the sapling) stuck around when nobody else did.

BIG EDIT: So if you do what I did, which was activate ending B but then go to ending E at the last minute, you get the normal E sequence, but it turns out that the ending screen displays the B ending message, and the credits play the acoustic or Odin and display the fire picture instead of the special E credits. Since I already had all the endings, I don't know which would unlock, but it's likely that it would unlock the B ending and not the E ending. I think that might be worth fixing! I didn't even have to stone-skip-jump to get to this state, because the rock was still in the river as the doggy song was playing.

Oh yeah, the other thing I noticed was that if you have the cloud raining on screen, and you pause for a while, when you unpause the game a whole lot of accumulated raindrops get dumped at once. That one was pretty funny.

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As an avid side-quester, I'm very proud to have gotten ending B first! (Is that the hardest one? I'm gonna pretend it is for the sake of my ego.) For a metagame like this one, it had more depth than expected, and the soundtrack was great. I'm used to playing jam games, so the flaws didn't bother me too much. I quite enjoyed my time grinding for the other endings... had to look at the comments for D because I totally forgot that prompt even existed, but oh well. I hope it did well in the jam, and omw to get that soundtrack now!!

Edit: I'm curious when exactly the Odin version of A Vision of Fire plays. I think I only heard it on D, which was the last ending I got, but then there was the other version unique to E, so if I had gotten that ending last, which would I have heard?

The Odin version plays when you finish the game with the female looking character for all Endings except E I think.

Thanks for the praise, great to hear that people still have fun with the game after such a "long" time :D I'm especially happy to hear that you like the OST. I'm basically just an amateur in that regard and still learning the ropes to this day.

Oh nice! I would have heard Odin on B ending as well, but I skipped the credits by mistake lol. Thanks for the quick answer!

The one thing I didn't like that much about the OST was that there was pause menu music. The pause menu has always felt to me like it should be a break from the action and not contain anything immediately new that would draw you into it or otherwise interrupt your gameplay significantly. A lot of games just use a low pass filter that goes into effect on the music already playing when you pause, which I think is nice. The pause menu music in this one was pretty cool, despite being short, so on the one hand I like it, but on the other hand I don't like that it exists, you know?

ha, interesting :) Never thought about that. Yeah, I would've loved to have a muffled version of the currently played song, but that was out of the question due to technical restrictions. That's why I went for a reduced, short-looped version of the main theme with a low sample rate to "imitate" that feeling. Apparently, that didn't work out well ;)

Yeah that was a good thought, but it still ends up starting the exact moment you hit pause... It hardly ruins the game though! I'm just a harsh critic.

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I just want to say, I came across this game seeing it as a boring and mediocre one, but the ending I got first (E) had my mouth literally gaping open, keep up the amazing work and hopefully I can see a few more endings soon if you update it to be a little easier!

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So I know that the… (trying not to spoil anything) “Not-so-friendly” Fire ending is one ending, and it probably can be another ending if you try to help it again. I’m also guessing that if you aren’t sure about “finishing the task”, if you will, then that probably would result in another ending. Don’t really know about the other two though :P Either way, great game! It was really fun to play, even if it is a bit laggy :D

yeah, there are quite a few ways to end the game :) 5 in total, currently. I'm currently working on an update where finishing the game multiple times gets a little less tedious. So, maybe you'll give it a shot when it's ready! Thanks for playing

(2 edits)

You’re welcome! In fact, I was just thinking of going for a different ending right now :D Also I love how the characters reply when you haven’t talked to the flame first, and when you go into the water, your character says “Ok, I’m not Jesus, noted” XD And how everyone breaks the fourth wall all the time!

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I don't know how did i end up coming here, but i didn't regret at all!

Thanks a lot :) Great to hear that you had fun

PERFECT

9/10

1 point off because I felt the jumping could be better.

Thanks :D If you'd ask me, I'd substract a lot more points due to technical issues. Thanks for only taking off one point :P

how do i run on mac

I think (Left) SHIFT should work just as on any other OS... The ability to run is not available from the start though! So keep that in mind.

I found a tiny glitch, but honestly I think it's funny. After you throw the wood into the fire, go to the cave with the other person, don't interact with the fire. The music will change. When you come out the music will be back to normal even after you interact with the fire (except for the rain dancing part).

Yeah, that's right :) Didn't account for people running around, entering doors after feeding the flame. Thanks for pointing that out! Fixing that will be more trouble than it's worth though, so I'll just keep it that way for now. Cheers!

Cheers! :D Great game!

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just started playing the game with no pretense and absolutely pet the dog until i got swept up in ecstasy. huh this game has multiple endings? guess ill have to keep playing :P i rly like it so far

for some, this is actually the best ending :D

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How do I get C and D?

D: pet the dog until you die

Oh wow lol. Thanks!

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Got C! Took a while but I did it

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this game was one of the best games i ever played

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how do you bring the pupyp the bone :(

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Go to the glove and ask him about the bone. If u need any further tip - just ask.

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i got a! gonna keep working!

Great, hope you have fun with the other endings as well :)

this makes no sense after i put the rock in the water what do i do next??

Like the rock said beforehand, you need to cross the river. You can use the stone as a literal stepping stone.

after that when i talk to the fire and the man in the cave what happens next?

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jump on the rock to the other side

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nice.

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Loved it!!

Regarding endings that aren't in the game yet, I think the dialogue of the guy in the cave seems unfinished. If I skip-jump while having double jump, my character wants to help but simply can't. After tossing the stone, the caveman seems to forget I visited him before and I can't give him any of my jump powerups, even though I can give my multi-jump to the dog. However, I have no idea what could happen if I helped the caveman get out.

You're absolutely right. The character itself is, aside from giving some exposition and providing a gag ending, rather useless. I like the idea to build upon the "giving away power ups" idea to help him out. If only I had more time on my hand :D

perhaps helping him out could lead to you both waking up together? sort of like E+

(7 edits) (+2)

Finally in my position.


Spoiler ahead - Ending E in my opinion


Edit: Ending E would lead me (and or the reader) to believe that the character we're playing as is just a Test subject of some sort, on a spaceship floating off to who knows, which adds another conundrum, because if there are already people out there, (the dead bodies) that would mean that the character was either not the only person who escaped, or the dead people in ending E were people who refused to get into the Pod, but since there's still electricity that means that the Earth in that universe is most likely "burning," in a way, where humanity had to move to space just to not become extinct, and since their's mold/algae on the ground, it makes me conclude that ending E is the player realizing they were in a simulation, with the only thing to look forward to is death, meaning that the friendly fire is basically a firewall ironically enough, so that would mean that you bribed the firewall somehow? I don't know man, I'm just a normal dude. I'll probably do some more inspection on ending E.

love it :)

Honestly, I think you're thinking harder about that than the devs did lol. I also enjoy theory-crafting sometimes, but often if it's clear to me that there's no one "answer" and I would have to fill in almost everything myself, I'll just shrug and say "game design..."

Yeah absolutely right, most of the stuff in the game was thought of on the spot without really having a "masterplan" in mind. Some things work great together, other things don't quite. In that regard, the game development process was like a living being, growing and evolving while we worked on it.

LOL C is funny

GAMER OVER MAN

I got A B prob since they are easy

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FAM This game is a 10/10 I LOVEE IT This is PART #1 of me playing it Go Check it Out!! If you enjoyed make sure to join the family by subscribing. PART #2 is Coming Soon!!!
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fuck im on a mac

The browser version is the way to go then :) Just try to use firefox or chrome. Haven't really tested it on safari, I think.

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nice game :D i got all the endings ending b and d were my favs 

Thanks :) Love the doggo endings as well! They were really fun to make

D?

SPOILER FOR D
(!ydaerla god eht tep tsuj)

w-

I assumed that meant you didn't know what D was, so I was giving you a hint, just in case you want to come back and get it. If you figure out what that says then it should tell you all you need to know. Or you could ignore it and find it yourself, up to you.

I found it out but not by my self it was in comments

i softlocked myself :l

Yeah... That was reported a few days ago by someone else as well :D There's an update planned with a new game+ option and a little new ending. I'll see if I can tackle that Issue as well

Damn imagine softlocking yourself in a way that the devs didn't specifically intend lmao

also, i you can finish the conversation with the rock without saying master.

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also, whats the song you use?

Which song do you mean? All songs are originally made for the game. The only exception is the one in the B-Ending, which uses a established song as basis.

You can find alle the songs here: https://www.friendlyfiregame.com/#soundtrack

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coming up in the sequel:i have used the art of water skipping to escape the threats on this alien planet, now me, my dog, and the other person sit by this campfire in a cave.

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Awesome game! This really reminds me of the earlier games like Knytt, Visually, but more the intelligent and elaborate level design, the atmosphere, the musci, how the story develops and how the power ups tie in together. Also liked the humor you put in. Really nice!

Thanks man :)

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Here's what I'll say about each ending without spoiling it.

A: You'll probably get it on your first play

B: Worth it

C: Probably the hardest ending

D: Also worth it

E: Oh jeez...

C wasn't too tricky for me. Took a few tries, but it's easier to get if you go a little ahead of where the other guy made it to, you only end up having to pull it off once or twice.

(gnippiks enots elihw nottub nur eht dloh dna ,gninnur kcolnu ot edud wodahs eht neht dna emalf eht ot klaT)

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